While strolling by the Atari booth on my first hour of the
convention, my attention was immediately drawn to what turns out to be my
biggest surprise of Gen Con—King’s
Bounty: The Legend. I had no idea
this was even in the works, I’m ashamed to say, but now that I’m aware I’m as
excited as can be. Being a huge fan of
the original and its spin-off series, Heroes of Might and Magic, I could barely
contain myself when I saw that brightly-colored fantasy game staring me in the
face. I quickly set myself up for a
quick run-down of the game.
Turns out that King’s
Bounty: The Legend has already been available in European markets for some
time, and it’s been gathering award after award with its addictive game play. Those familiar with the original or the HoMM
series will instantly recognize the game style, although King’s Bounty is much more an RPG than a strategy.
Players take control of one of three Hero types, and set
across the map in real-time action, acquiring quests and goodies as they
go. Heroes also gather forces for their
armies, much as in the HoMM series, building up stacks of various forces and
critters. When confronted with an enemy,
game play drops into a turn-based tactical mode, very similar to the
predecessor games. Here stacks of units
battle it out, moving about the hex map and jockeying for that perfect attack
position. There is a nice assortment of
units to choose from, many with some fairly nifty abilities. To round things out, the Hero units can
influence battle with spells and powers, either fueled by Magic or a force
called Rage. Heroes gain experience and
levels as they quest about the land, and in typical RPG fashion they gain
special abilities as they grow. Given
about 30 levels to attain, players can tailor their Heroes with some impressive
abilities as fits their play style.
Graphically, King’s
Bounty: The Legend looks great. From the
brightly-colored setting, to the detailed units and spell effects, to the
background detail, there’s a constant treat for the eyes. I didn’t get a lot of time hands-on, but the
interface seemed smooth and easily navigable.
I can’t wait to get my grubby
little hands on this one, which is currently slated for English-language release
sometime this fall.
Head over to www.kings-bounty.com for a few more
tidbits of information.