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    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

    © Copyright 2008

    LBP Soundtrack Flap Runs Deeper than just the Delay of the Game

    by dkeener posted: 10/26/2008 7:14:00 PM

    One very important, but largely ignored bi-product of the Little Big Planet delay is the fact that the game is now getting almost shut out in the ultra-competitive Sunday Paper ad space.  Most ads are laid out by retailers almost a month in advance, and the delay of LPB due to the controversial background song has completely robbed the game of its time in front of consumer’s eyes. 

    Here at GamingNexus HQ in Columbus, OH, the Best Buy and Target ads have no mention of the game at all and the Circuit City and Toys R Us Big Toy book have just small mention of the game (as a follow up to last week’s former release date).  The video game ads for Playstation 3 are of course completely dominated by Guitar Hero World Tour and to a lesser extent Fallout 3 and Motor Storm: Pacific Rift.

    The people looking forward to the long-awaited release will still undoubtedly pick it up, but with the sudden choice between Motor Storm: Pacific Rift, Guitar Hero World Tour and Fallout 3, some parents and casual game buyers that are not ardent followers of games and release dates could miss the opportunity to pick up LBP during the new launch week and hurt the initial week sales.  So not only is Sony eating the costs to re-press Blu-Ray disks of the game, but they also have lost all the valuable promotional time it should have had in a week devoid of any top level competition.  Now, with the release supposedly coming sometime in the week of October 27th, launch-week game sales potentially could suffer and the game itself may need a strong Holiday season in order to meet year-end sales expectations and recoup the costs of pressing new disks.

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    How many music games are too many music games?

    by dkeener posted: 7/15/2008 12:10:00 PM

    Well, they may have finally done it.  By they, I mean the console companies and game publishers.  Yesterday gamers everywhere saw the official announcement of not one, but three music based titles for the Xbox 360, with all three incorporating in-game singing.  So that got me thinking about several questions, such as:  How many are too many music games and have we reached the saturation point?  What do we do with all those peripherals that aren't compatible with each other?  What do we do when we have to make choices involving our favorite artists and songs?  At what point does the market get saturated with a certain game type?
     
    How many are too many music games and have we reached the saturation point?
    To answer the big question, I guess it just depends on what the market will bear.  Case in point, the Xbox 360 went from zero singing games to five in a little over seven months (with more to come).  You can now choose between Rock Band, Rock Band 2, Guitar Hero World Tour, Karaoke Revolution Presents: American Idol and Lips.  Every one of those games requires expensive peripherals and deep pockets for DLC if you want to continue to get new music.  Have we reached the saturation point?  More than likely with the other games that are also due out later this year.  At this point, we are probably going to enter into a period where these IP music franchises will either sink or swim.  Some will wash out, some will continue to plod along content to just be there and others will explode into a greater phenomena than they are now.  The end result should be a leaner, more streamlined music game genre within the next year or so.
     
    What do we do with all those peripherals that aren't compatible with each other?
    This is another lingering issue that will come up soon enough.The entire ensemble of instruments are as big a selling point as the music is now, with both Rock Band and GH WT coming with large, bulky drum kits in addition to guitars and the microphone.  The Karaoke Revolution games and Lips will come packaged with their own microphones, and these do not even include all the Guitar Hero controllers from previous versions of the game on the 360 or any other consoles you may own.  Where do you store two drum kits, 10 microphones and 12 guitars when many are not compatible with the other games?  Clean your room folks, you may need the space.
     
    What do we do when we have to make choices involving our favorite artists and songs?
    In the race to get an edge in selling these music games to the masses, there will be one major side effect.  It will cause gamers and musicians to potentially have to pick sides in the publishers battle for gamers attention and their almighty dollar. Yesterday we heard of Van Halen and The Eagles being exclusive to Guitar Hero WT and Guns N Roses releasing their single on Rock Band.  Don't forget that any American Idol content is locked into Karaoke Revolution while the hottest entertainment draw today (see below) is also locked down in its own future title.  So as a consumer, we have to either make a choice on one game and sacrifice some music options, or shell out big bucks and allocate big space in our homes to have some or all of these games and their peripherals.  What will you do?  The bottom line is that there is a looming decision that gamers everywhere should prepare for now.  When making the choice between the likes of Lips, Rock Band, Sing Star, Karaoke Revolution, Guitar Hero or any other game, we will have to decide whether it will be one, some or all....
     
    Speaking of Lips, while watching the Microsoft press event yesterday and Duffy singing in her tight little pants, I couldn't help but get the feeling that the game will be an utter and epic failure on the Xbox 360.  Am I the only one who thought that it looks to be geared primarily toward tweens, based on the music content and its cheesy light up microphone.  That isn't exactly the main demographic that owns the Xbox 360.  The wireless mic and ability to sing over your own music via iPod or Zune are nice touches and could generate some sales, but Lips certainly won't spur console sales to those that don't already own a 360.  Until I can see how it will work with existing music and it shows me something worth spending the big bucks on, I am very skeptical.
     
    I had a friendly discussion with another GN staffer who pointed out that wives and girlfriends would also be targets (Microsoft's casual gamer imitative) of the game.  That just made me wonder if families would really want to pay another $60 (est.) for a singing party-game when you can have a Rock Band or Guitar Hero instead?  Extremely doubtful.  I just see this game getting squeezed out due to the competition, product design and target audience.  If the mics weren't so cheesy and a little more mainstream (acceptable to macho guys and woman alike) then possibly this could see great success.  However, about the only thing that possibly could ramp up sales with a punch would be to get the hottest entertainment going today, the Disney musical collection with the likes of the Jonas Brothers, Cheetah Girls, Hannah Montana and High School Musical in the game.....Oh wait, Disney Sing It (Singing game #6 on the Xbox 360) is already scheduled for a Holiday 2008 release.  Like I said, epic fail....

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    Here, There and Nowhere

    by dkeener posted: 7/14/2008 1:27:00 PM

    As E3 pre-show festivities begin to kick off today, I always reflect on the three stages of news coverage that I personally can provide for any show.  Whether it is PAX, GDC, E3, E for All, CES or any of the hundreds of smaller events around the U.S., there is always this wave of longing that hits me when the PR starts to flow.  It always involves me wanting to be onsite (There) at the event, although in most instances I know I can do more at home (Here) or by letting others handle it completely (Nowhere).  Its not a matter of being denied the opportunity to take the trip, but simply learning to pick and choose my opportunities.  Because there are many influences on this choices(my family, schedule, work or finances), I basically have relegate myself to only attending the annual Consumer Electronics Show in Vegas each January.  I have gone twice now to CES and have already booked everything for January 2009.  This is the one event I covet to be at onsite, as I am a technology and Electronics junkie at heart, which plays well with my gaming habits.  So over the next few days, I will be sitting here in the Heartland, wishing I was in L.A. with Chuck, Sean and Cyril (who is covering it for DefunctGames) and providing support coverage wherever possible, but wondering what it is like to be there and getting my hands dirty on all the new toys that are about to be announced and released.....

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    The inspiration behind a handheld gaming device?

    by dkeener posted: 6/15/2008 7:44:00 PM

    While on vacation in Florida, I caught wind of a rumor that the Hilton Grand Vacations Club Sea World in Orlando spawned the birth of a popular portable gaming device.  As a staffer for GamingNexus, I of course was curious and interested to unearth the details behind this fable that I was hearing.  The story, as I understand it, goes something like this.  Back in 2002, a Japanese Businessman who stayed at the resort drew the attention of the staff because he would go to the main pool everyday, but never swam or lay out in the sun.  He didn’t even order anything from the poolside bar.  He just sat and stared into the sky day after day.

     

    Apparently, the rumor goes that some of the staff was bold enough to get close to the man to hear him slowly muttering under his breath while he stared into the sky.  They never were able to make out exactly what he was saying, but snippets of words such as handheld, gaming device and universal disc were picked up.  After a few days, one astute Towel Boy realized that the business man wasn’t just staring at the sky, but at the object seen in the picture below.  It sure bears an uncanny resemblance to a certain something….

     

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    Top 5 Worst experiences for a Dad

    by dkeener posted: 6/15/2008 7:02:00 PM

    In honor of Father’s Day, I have compiled a Top 5 list of the worst things that Dads (and Mom) get to experience:

     

    5. Are we there yet?  Are we there yet?

    4. Meltdown

    3. Cleaning up Baby Barf

    2. Installing a F#@%$@# car seat!

    1. One word….Blowout!

     

    Happy Father's day to all!

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    Feeding our Star Wars geekdom

    by dkeener posted: 6/8/2008 10:33:00 PM

    While sweating my ass off down here in Orlando, we lucked into hitting the mid-day parade as we were entering Disney Hollywood Studios.  The parade was the Star Wars Celebrity Motorcade that is currently featuring Star Wars characters and some visiting celebrities from the films.  I thought it appropriate to put this up, as around half the Gaming Nexus staff has various levels of an inner Star Wars geek lingering around.  Not to mention the impeding release of that little game called The Force Unleashed.

    In addition, Disney Hollywood Studios has something called “Star Wars Weekend” during the month of June that features three character actors from the six movies.  I snapped a photo of Daniel Logan in the parade (young Boba Fett in ‘Attack of the Clones’) who is also joined by Jeremy Bulloch (Boba Fett in ‘The Empire Strike Back’ and ‘Return of the Jedi’) and Warwick Davis (Wicket the Ewok in ‘Return of the Jedi’).

    Later, as we walked around Disney Hollywood Studios, we spotted several characters situated around the park grounds giving autographs and a coupleof Star Wars displays.  Below are quite a few pictures I took throughout the day…The chick playing Aurra Sing was a solid 6'3"easy....

     

     

    More...

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    Think of The Children - 3/19/08

    by dkeener posted: 3/19/2008 9:48:00 AM

    This last week was so slow, it has come down to me putting up this week's installment of Think of the Children as a Blog post.  Yikes!   Anyway, there were only nine titles rated this last week by the ESRB, so that pretty much negates my entire article.  Items of note are Boom Blox, the collaboration between Steven Spielberg and EA and a Guitar Hero game for the Nintendo DS.  That ought to be interesting.  Got a comment on the rated games, put it in the section below. Until next week, make sure you know what your kids are playing...

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    Stupid typing tricks....

    by dkeener posted: 3/18/2008 2:59:00 PM

    While working on one of my reviews, I was typing away and didn't even notice that my typing dyslexia flared up in a very humorous way.  Those that know me can attest that my typing gets messy at times, with letters getting switched around routinely.  Sometimes, I even switch around some letters and miss a letter that changes the outcome of what I am typing quite dramatically.  Well, that was the case a few minutes ago when I was trying to type "...and holding it in my hands, the first...".  What I actually typed is below:

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    Are title "updates" adding or updating in-game advertising?

    by dkeener posted: 3/18/2008 10:13:00 AM

    Something struck me as odd today when I was posting news on the EA and Massive Inc agreement to expand their in-game advertising agreement.  There was a single line in the PR that just sent off alarms in my head.
    "Massive is also working with marketers to incorporate dynamic advertising into another popular EA racing title, Burnout(TM) Paradise"
    Hmmm, Burnout Paradise had been released almost two-months ago, yet a Press Release that went out at 8:00 a.m. today is talking about incorporating dynamic advertising into that game?  We all know that CompUSA ads proliferate the game despite closing all its brick-and-mortar stores late last year.  However, using a title update to change out the advertising, or worse yet, inject NEW advertising seems to be getting a bit low on the sliminess scale, especially considering that consumers who bought the title wont be getting any money back as EA profits off our in-game experience.
    Over the years I have changed my opinion on in-game advertising and have come to generally accept it as part of the gaming experience.  However, I still believe that a title that has a heavy in-game presence with ads should NOT cost the same as one that does not, especially if the development process obviously wasn't any more difficult than the other game.  Burnout Paradise is a prime example, as their are billboards, signage, vehicles, etc....splattered throughout the environment.  For EA to go back, two months later, and update or add more ads to the game, via a title update or DLC would be cause for a massive debate in my opinion.
    There was one other telling snippet from the release I mentioned above:
    "EA strongly believes that dynamic in-game advertising is an important growth area for our business, and is one of many opportunities we are pursuing in growing the advertising market," said Kathy Vrabeck, president of the Casual Entertainment Label at EA.
    Hey EA, I have a piece of unsolicited advice for you.  If you continue to double dip with in-game ads, we as consumers expect you to develop and deliver a better quality product, or drop the price to reflect your continual subsidization of development expenses through advertising.
    The views expressed in this post do not necessarily reflect those of GamingNexus or its editorial staff.

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    St. Patrick's Day a National Holiday?

    by dkeener posted: 3/16/2008 12:05:00 PM

    The folks at Guinness want it to be.  If you agree, head over to their site and add your name to the list for Proposition 317.  Some 240k + people have already signed.  Must be 18.

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