Three
full run-throughs of the Mirror’s Edge
demo and I’m finally making a positive contribution to Faith’s “flow” across
the urban environment. It will take a
seriously dialed-in player to make the most of developer Dice’s action-oriented
non-shooter. Faith’s movements require a
mental remapping of what you’ve come to know and expect of your
controller/character movements – even more so than the stellar parkour
introduced in Assassin’s Creed. But nobody ever said this would be like
anything I’ve ever played before.
As
the protagonist’s name implies, I took many, many leaps of faith across a
cityscape that looked starved for de
Blob to come along and enliven the pallet with his bouncy, paint-filled body. The city is physically and culturally drained
by the closed-circuit television of big government keeping the street level militantly
supervised. But, through the eyes of the
“runners” – couriers like Faith – the city is seen differently. Instead of pollution and traffic and
overpopulation, it’s gleaming towers and sterile geometry and lonely jumps. Though these runners keep a seemingly regrettable
but peaceful existence with the rooftops, their feet never touch ground level.
The
whitewashed city is a metaphorical portrayal of what “runner vision” is to
couriers like Faith. Runners don’t
necessarily focus on non-essential details.
They focus on ramps, pipes, walkways, railing, billboards, doorways, and
crates that get them from A to B. And
the world is painted in varying threat levels.
Safe but accurate routes are blue.
Riskier but typically non-fatal undertakings are swathed in yellow. Evel Knieval antics are a brilliant red,
whose risk and reward are equally yoked.
In
the brutally-paced tutorial, Faith has to quickly regain her legs after
recovering from an unseen fall during an unmentioned prologue. On the Xbox 360, taking the high road versus
taking the low road when it comes to obstacles is mapped to the left shoulder
button and left trigger, respectively.
If the nervous system is to be believed, the left hand’s actions are
dictated by the right brain. And if
brain mapping is to be believed, the right brain is able to register random and
intuitive movements with relative acuity.
This indelibly taps into the “flow” that the tutorial pings on. This flow coerces you to not over-think your
movements: To take a holistic approach
to the environment, quickly assert fast-moving and otherwise random objects in
your path, and intuitively pick a clean racing line up, over, around, and
across the rooftops.
The
right trigger is an attack. Based on
Faith’s posture it could be a high or low punch, a sliding-into-second-base
kick, or a flying kick. Following
brain-mapping logic, the right finger naturally talks to the left brain. The left brain, giving the instruction to
attack, excels at logical, sequential, and analytical thinking. The left brain is better at looking at parts,
as opposed to the whole picture. So you’ve
decided that it‘s a logically stronger move to punch through this law
enforcement officer rather than get riddled with bullets. Your left brain – via your right hand –
decides during the approach whether to attack low, high, or from the air, all
three options converging onto a singular target. Or you could hit the X button (with your
right thumb), slowing time (giving your left brain the split second it needs to
analyze the situation fully), before you hit the Y button (again, with your
right thumb) in order to turn the tables on your antagonist with an
exactingly-timed disarm maneuver. He can’t
shoot you if he doesn’t have a gun, and he probably – at this early stage
anyway – doesn’t have the free-running skills that Faith has. Threat neutralized. Good thinking.
Or,
perhaps your right brain took over at the last second, scanned the entire
rooftop, and synthesized an escape route that would avoid the “blues” (the
authorities) altogether.
For
a game that requires some strenuous retraining of your hand-eye coordination
regarding a videogame controller, it looks – and feels – like Dice has taken
the right (and left) approach under full consideration.