Calendar

<<  November 2008  >>
MoTuWeThFrSaSu
272829303112
3456789
10111213141516
17181920212223
24252627282930
1234567

View posts in large calendar

Recent posts

Tags

Pages

    Disclaimer

    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

    © Copyright 2008

    Rick Nash promotional video

    by chusemann posted: 7/30/2008 1:03:00 AM

    Tucked away in the 2K Sports E3 media kit was this video showing off Rick Nash in a short skit.  It's a bit ESPN'ish but still fairly funny.

    Currently rated 4.0 by 4 people

    • Currently 4/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    WiiFit demos in Columbus

    by bberry posted: 7/27/2008 1:06:00 AM

    I was grocery shopping tonight, when down the aisle came a woman in a small white and lime green outfit. It said "WiiFit" across the back. I stopped and talked to her for a couple of minutes,  and evidently Nintendo has contracted for some WiiFit demos in major metropolitan areas this summer. It's been on display at the Community Arts Festival, this weekends Jazz and Rib fest, and will be set up for the first 5 days of the Ohio State Fair. I know the WiiFit is old news to a lot of folks, but this will be my first hands on. I promised to catch up with her at the Fair on August 2nd, and maybe sooner if the fiance and I have time on our visit.

    Currently rated 4.0 by 1 people

    • Currently 4/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    Wii

    Where to begin?

    by rkalista posted: 7/25/2008 4:19:00 AM

     

    There was one stunt I pulled off with consistency (and none too little pride) in my writing courses at the prestigious Northwest-based ivy league school, Southern Oregon University:  And that stunt was to always begin a story somewhere after the start.  Starting a story from the beginning is typically an unintentional drag and often serves no greater purpose for the writer than iron-wooling off some corrosively-thick rust.  Not that I didn't actually start at the beginning -- because I often did -- but I didn't let my readers know that.  I'd let them hit the treadmill running somewhere halfway into chapter two, just before, say, my dashing half-Filipino protagonist and his El Camino-stealing friend were about to have a Tijuana Border Patrol canine unit start sniffing the old Mexican standby's undercarriage before we ditch the plan and start running across the freeway in million-degree heat.  The reader didn't even have time to contemplate the bait.  The hook was already in their mouth.  Starting the story any sooner than that would've been a bit too much denouement from the get-go. I'd start writing a story from the beginning, but I'd throw away the first several pages of anything I wrote.

    So I'm jogging through The Immortals of Terra: A Perry Rhodan Adventure, which conveniently tags itself with "adventure" right on the box, so there's no confusion as to the volume of pixel hunting you'll engage in, when I note the main guy's starting position:   Leader of the frickin' human race.  Which is a lofty seat procured by no small feat, I'm sure, though I haven't noted any backstory elements hinting at a vote held by the free and democratic peoples of the entire universe. It seems you may get the job if you're over 3,000 years old and effectively immortal. Which Perry Rhodan is.

    While Regent Perry Rhodan begins the adventure stripped of all powers befitting the Commander-in-Chief of Everyone, it was still a welcome respite from too many games that begin their journeys at a not-so-heroic level 1, or -- more cliched yet -- at an amnesiac not-so-heroic level 1. 

    The Witcher has to rediscover friends, Romans, and countrymen all over again, with his story beginning a handful of years after Andrzej Sapkowski's last novel of the witchers, although main man Geralt "Wolf" de Rivia is basically starting from that level 1 scratch. You already guessed that, yes, he has amnesia.

    The Elder Scrolls III and IV, Morrowind and Oblivion, respectively, both start you off in a person-with-no-past fashion, making the story start off at an overly-expected chapter 1, with no introduction to the character, really, and too little preface from the authors to make any difference. That's pretty much an amnesia-induced intro, too.

    So yeah, then along comes Perry Rhodan in Immortals of Terra, who's a 1970's collaborative Buck Rogers conjured by a multitude of multimedia authors ... and you start off as pretty much the most important guy in the galaxy.  As I'm travelling through the Milky Way to retro-future saloons and strolling through This-Is-Your-Life corridors lined with snippets from Perry Rhodan's past, I'm wondering why more game characters don't have much to think back on.  Not much of a history to speak of, anyway.  Sure, Conan went from thief to king in an inconsitently-written-though-sometimes-poetically-feverish bundle of stories written by Robert E. Howard (et al), but did any of the big man's travels or conquests play any cognizant role in the brawly button-masher Conan videogame?  (They didn't.  Trust me.)

    In contrast:  BioShock?  The plane's already going down.  World in Conflict?  The Russians have already landed.  Pirates of the Burning Sea?  Your captain's about to bite the bullet. 

    That's what I'm talking about.  All I'm asking is for developers to more often consider the idea of not beginning at the beginning.  It's a big risk, to be sure.  But one that will start with the hook in your audience's mouth, rather than them standing in line at the bait shop.

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: , ,

    PC | Xbox 360

    E3 Article in the Columbus Dispatch

    by chusemann posted: 7/22/2008 10:38:00 AM

    The Columbus Dispatch has printed my E3 summary article and you can find the online version here.  It's not perfect (probably could have talked about online video distribution but that trend started last year) but I think it turned out well.  

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    OT: Nathan Loves him some Dark Knight

    by jyan posted: 7/18/2008 7:47:00 AM

    Fomr our writer on staff, Nathan Murray:

     Just got back from the Pickerington Marcus theater which was packed for the midnight showing of Batman The Dark Knight. Over 5 different screenings were sold out, that's a good number of people watching the same thing at the same time. Any way enough about the people what about the movie?
    It is everything a Batman movie can be.
    That's all I have to say really.
    oh one more thing.
    Go watch this movie as soon as possible.

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: , ,

    How many music games are too many music games?

    by dkeener posted: 7/15/2008 12:10:00 PM

    Well, they may have finally done it.  By they, I mean the console companies and game publishers.  Yesterday gamers everywhere saw the official announcement of not one, but three music based titles for the Xbox 360, with all three incorporating in-game singing.  So that got me thinking about several questions, such as:  How many are too many music games and have we reached the saturation point?  What do we do with all those peripherals that aren't compatible with each other?  What do we do when we have to make choices involving our favorite artists and songs?  At what point does the market get saturated with a certain game type?
     
    How many are too many music games and have we reached the saturation point?
    To answer the big question, I guess it just depends on what the market will bear.  Case in point, the Xbox 360 went from zero singing games to five in a little over seven months (with more to come).  You can now choose between Rock Band, Rock Band 2, Guitar Hero World Tour, Karaoke Revolution Presents: American Idol and Lips.  Every one of those games requires expensive peripherals and deep pockets for DLC if you want to continue to get new music.  Have we reached the saturation point?  More than likely with the other games that are also due out later this year.  At this point, we are probably going to enter into a period where these IP music franchises will either sink or swim.  Some will wash out, some will continue to plod along content to just be there and others will explode into a greater phenomena than they are now.  The end result should be a leaner, more streamlined music game genre within the next year or so.
     
    What do we do with all those peripherals that aren't compatible with each other?
    This is another lingering issue that will come up soon enough.The entire ensemble of instruments are as big a selling point as the music is now, with both Rock Band and GH WT coming with large, bulky drum kits in addition to guitars and the microphone.  The Karaoke Revolution games and Lips will come packaged with their own microphones, and these do not even include all the Guitar Hero controllers from previous versions of the game on the 360 or any other consoles you may own.  Where do you store two drum kits, 10 microphones and 12 guitars when many are not compatible with the other games?  Clean your room folks, you may need the space.
     
    What do we do when we have to make choices involving our favorite artists and songs?
    In the race to get an edge in selling these music games to the masses, there will be one major side effect.  It will cause gamers and musicians to potentially have to pick sides in the publishers battle for gamers attention and their almighty dollar. Yesterday we heard of Van Halen and The Eagles being exclusive to Guitar Hero WT and Guns N Roses releasing their single on Rock Band.  Don't forget that any American Idol content is locked into Karaoke Revolution while the hottest entertainment draw today (see below) is also locked down in its own future title.  So as a consumer, we have to either make a choice on one game and sacrifice some music options, or shell out big bucks and allocate big space in our homes to have some or all of these games and their peripherals.  What will you do?  The bottom line is that there is a looming decision that gamers everywhere should prepare for now.  When making the choice between the likes of Lips, Rock Band, Sing Star, Karaoke Revolution, Guitar Hero or any other game, we will have to decide whether it will be one, some or all....
     
    Speaking of Lips, while watching the Microsoft press event yesterday and Duffy singing in her tight little pants, I couldn't help but get the feeling that the game will be an utter and epic failure on the Xbox 360.  Am I the only one who thought that it looks to be geared primarily toward tweens, based on the music content and its cheesy light up microphone.  That isn't exactly the main demographic that owns the Xbox 360.  The wireless mic and ability to sing over your own music via iPod or Zune are nice touches and could generate some sales, but Lips certainly won't spur console sales to those that don't already own a 360.  Until I can see how it will work with existing music and it shows me something worth spending the big bucks on, I am very skeptical.
     
    I had a friendly discussion with another GN staffer who pointed out that wives and girlfriends would also be targets (Microsoft's casual gamer imitative) of the game.  That just made me wonder if families would really want to pay another $60 (est.) for a singing party-game when you can have a Rock Band or Guitar Hero instead?  Extremely doubtful.  I just see this game getting squeezed out due to the competition, product design and target audience.  If the mics weren't so cheesy and a little more mainstream (acceptable to macho guys and woman alike) then possibly this could see great success.  However, about the only thing that possibly could ramp up sales with a punch would be to get the hottest entertainment going today, the Disney musical collection with the likes of the Jonas Brothers, Cheetah Girls, Hannah Montana and High School Musical in the game.....Oh wait, Disney Sing It (Singing game #6 on the Xbox 360) is already scheduled for a Holiday 2008 release.  Like I said, epic fail....

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    Here, There and Nowhere

    by dkeener posted: 7/14/2008 1:27:00 PM

    As E3 pre-show festivities begin to kick off today, I always reflect on the three stages of news coverage that I personally can provide for any show.  Whether it is PAX, GDC, E3, E for All, CES or any of the hundreds of smaller events around the U.S., there is always this wave of longing that hits me when the PR starts to flow.  It always involves me wanting to be onsite (There) at the event, although in most instances I know I can do more at home (Here) or by letting others handle it completely (Nowhere).  Its not a matter of being denied the opportunity to take the trip, but simply learning to pick and choose my opportunities.  Because there are many influences on this choices(my family, schedule, work or finances), I basically have relegate myself to only attending the annual Consumer Electronics Show in Vegas each January.  I have gone twice now to CES and have already booked everything for January 2009.  This is the one event I covet to be at onsite, as I am a technology and Electronics junkie at heart, which plays well with my gaming habits.  So over the next few days, I will be sitting here in the Heartland, wishing I was in L.A. with Chuck, Sean and Cyril (who is covering it for DefunctGames) and providing support coverage wherever possible, but wondering what it is like to be there and getting my hands dirty on all the new toys that are about to be announced and released.....

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags:

    CDV Editors Day '08: Mario Kroll and Mike Tata on Sacred 2

    by rkalista posted: 7/11/2008 8:00:00 PM

    San Francisco’s hot, and the DJ on the radio agrees.  “It’s so hot outside that my only suggestion is you stick your head out the window of a moving car and sing this!”  Immediately, Jordin Sparks starts complaining that there’s “No Air."

    The Bay Area is tinted the color of baked clay with all the smoke from California’s usual summer forest fires.  Sweat trickles down the back of my neck and it’s only a quarter to 10:00.  I’m trekking up three trolley-stuffed blocks to the University Club on Powell Street, just a stone’s throw from West Coast shopping Mecca, Union Square.  On the vaulted University Club’s fourth floor, I’ll soon receive an unexpectedly bone-crushing handshake from CDV Software Entertainment’s Ted Brockwood, PR Account Manager for the video game publisher’s North American branch.

    I thank Ted for the invitation to CDV Editors Day ’08, and that’s when I realize that I need to develop a much firmer handshake the next time I meet him.  He’s ready to talk shop, but I’m already eyeballing the oversized hi-def screens positioned around the room.  Representatives from PC Gamer, IGN, 1UP, and Destructoid are filtering in, and everyone’s making requisite commentary about the hilly climb.

    Ted’s got bigger fish to fry, and I’m about to entrench myself in hours of hands-on time with Sacred 2: Fallen Angel, today’s center-stage beauty from German developer Ascaron.  Ascaron is hitting crunch time for Sacred 2’s September PC release, with PlayStation 3 and Xbox 360 dates rolling in November.

    Ascaron is first and foremost a PC developer.  This is their maiden voyage into console development, although an immense portion of the game is already stable enough to allow dozens of players to teleport at will across its 22-square-mile map.  (For comparison’s sake, Oblivion’s map was 16 square miles.)  That’s not including two more levels of wormy underground tunnels in the Sacred land of Ancaria.  Early reports stating that Sacred 2’s underground levels “double” the size of the map are grossly exaggerated, but there’s no doubt that the dozens of cavern entrances make for plenty of spelunking opportunities.  Additionally, every square inch of the topographically-dynamic map is handcrafted.  Every swaying pine, every frog pond, every stretch of beach sand, and every hillside hike is carved, placed, stretched, shrunk, and smoothed into place, one piece at a time.  No overrated random dungeons here.

    By nightfall, a full workday later, QA and Customer Support Manager Mike Tata (pronounced Tay-tuh) has already had a long day, not to mention the even longer days he’s had leading up to this event.  Regardless, he’s been bouncing around the game rooms, helping people through a few known bugs, a few unknown ones, and a fair but not unexpected amount of freezes and crashes.  But that’s what crunch time is for, right?  That’s why, even though Ascaron’s offices in Germany are ten hours ahead of us, they’re probably still in there, midnight oil burning, or coffee pots gurgling the start of yet another early-to-rise day.  Guten morgen, I bet.  CDV has been working closely with Ascaron since February, so, compared to the average publisher, they’re rather intimate with the game’s progress, though they’d only recently cracked open today’s latest build from the developers.

    Mike has kept his chin up, soaking in people’s feedback, some of it constructive, some of it not so much (the first thing one journalist says:  “Grid-lined inventory system?  F***, I thought we were past this”).

    At one point during the day, I grab Mike by the shoulder and walk with him into the PC room where four monstrous desktops and four powerhouse laptops have been buzzing with drop-in/drop-out multiplayer matches since we arrived.  Later, I also snag the gregarious and sharply-dressed Mario Kroll, Director of Marketing and PR, and ask him for a moment of his time, too.  Most of the questions I’ve heard from the other journalists today are centered around game technicalities, embargo dates, and the like.  There’s plenty of joking quips to go around as well.

    IGN’s Jason Ocampo asks, “So will there be mounts in this game?”

    “Yes.  In addition to horses, each character will have a unique mount,” Mike says.

    “Will there be ponies?” Jason raises an eyebrow.

    “No, but there will be, uh, horses.”

     “But no ponies, you say?”

    Everybody has a chuckle, but it’s apparent that, at least since 2:00 this afternoon, visitors have been taking greater advantage of the full bar in the next room.  As for me I’m pretty sure the bartender wanted to floor me with a single Cape Cod, so I’d had to switch to water pretty quick.  Before that vodka and cranberry mix started making my monitor wobble, the bartender had punked me for ordering “just” a soda earlier.  I contested that the rum part could wait until after lunch, but thank you.

    The Cape Cod had me pushing through the rooms like I was being moved by WASD keys.  And Mike, being more of a first-person shooter fan than a role-playing game fan, hopes against hope that WASD movement can be integrated into the PC version before the game ships.  Having the option would be brilliant -- agreed -- but probably won’t mesh well with Sacred 2’s click-and-hold combat on the PC.  The consoles require a touch more skill; since there’s no auto-targeting, the much more natural analog movement is balanced by having to continually reposition footing to face your opponent.

    Mario, however, having spent egregious amounts of time playing RPGs (he names off about 12 of them before he goes on), feels that Sacred 2 is full and complete in and of itself.  He also acknowledges a certain “luxury” CDV has as a publisher, in that they have the power to push back dates until they see what they like in the final product.  “We’re not just some publisher that shoves the game in the box and sets it on the store shelf,” says Mario.  “To be on my team, you have to be a passionate gamer.  You have to love games.”

    We’ve all seen the effects of games castrated by poor localization:  Inexcusable misspellings, poor grammatical structure, or linguistic idioms lost in translation when they cross the Pond.  CDV recognizes this, and they’re determined not to let their developers’ products fail from wanton oversights like those.  “Something I’ve always said,” Mario clarifies, “is that Coke and McDonald’s sell worldwide, while bratwurst and lederhosen do not.”  I think I know what he means, and now CDV’s purpose and intent gains clarity.  CDV isn’t micromanaging their developers just so they can feel better about themselves.  Like German-American alchemists, CDV is there to exchange local coinage into global currency.  “Sure, we could just leave developers alone and adopt a hands-off policy, but I’ve lived in the United States for 20 years.  I have a better connection with this culture than they do.  We’ll look at a game and maybe say, ‘Hey, this has got a cool core, but this is something you need to tweak to make it more palatable for an American audience.’  We want to make this a joint brand.”

    This attention to cultural nuance -- and having a strong base game to begin with -- is why the original Sacred was translated into multiple languages, selling over 1.8 million copies globally, and being named PC Gamer’s RPG of the Year in 2004.  Yes, 2004 was also the year of Fable and Knights of the Old Republic II, heavy hitters if ever there were some.

    But what about 2008?  It’s arguable that Action RPGs have settled themselves into a cozy spot and haven’t budged far outside of their own box.  With forum boards recently aflame in a Blizzard-fueled fire, some naysayers would completely write-off Sacred 2 after seeing nothing more than a 20-minute gameplay video of Diablo 3 (it’s smashing, there’s no doubt).  Still, after watching that gameplay video multiple times myself, I’m still not convinced the genre is pushing any envelopes, and especially not by Blizzard.  They may be the best refiners in the business, but they’ve never been accused of sourcing their peons for the cultivation of raw materials.

    I carefully load an 800-pound-gorilla-sized question into the chamber before aiming it at Mario’s forehead.  I want to know why people will still be talking about Sacred 2 in two years.  I want to know why Sacred 2 is going to be a Diablo 3 killer, even though Diablo 3 likely won’t be around for a long time."

    Mario becomes noticeably hesitant for the first time all evening.  He stares out from the University Club’s balcony, looking at the TransAmerica building but not really seeing it.  He sucks in a breath between his teeth before continuing.

    “It’s not,” he starts slowly.   “It not going to be a Diablo 3 killer.”  But he wasn’t saying that in a way to disparage Sacred 2.  “Our character development is much deeper.  Diablo 3 has more action, but not necessarily the depth we have.”  He turns back towards me.  “I have no doubt Diablo 3 is going to be a kick ass game.  But Sacred 2 can totally stand on its own.  It’s not a me-too title.  It never was.”

    And then we turn back towards the dusky cityscape, inhaling the forest-fire fallout.  From having played the Diablo games as well as sizeable handfuls of other lazily-labeled “Diablo clones,” Mario finishes by simply stating, “I’m convinced,” when considering whether Sacred 2 will indeed stand on its own.  “I’m convinced,” he said again. "I mean, after all, football fans can play both Madden and NCAA.  Shooter fans can enjoy both Battlefield: Bad Company and Call of Duty 4.  Why, if you're a fan of RPGs, would you not want to buy a role-playing game shipping in a few months, rather than sitting out all year, waiting for another title?"

    And with those comparisons beginning to clear up, it becomes more obvious that there will be enough air to breathe for both Diablo 3 and Sacred 2 in the same atmosphere.

    Be the first to rate this post

    • Currently 0/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: ,

    PC | PlayStation 3 | Xbox 360

    There's a spy in Gotham

    by jyan posted: 7/4/2008 7:55:00 AM

    I don't play Spy that much but it's an interesting diversion every once in a while for me in Team Fortress 2. Also, been reading up on a lot of The Dark Knight getting ready for the movie so I'm getting really excited about that as well. Today I run into the pic below and it brought a smile to my face.

     

     

    Currently rated 3.5 by 2 people

    • Currently 3.5/5 Stars.
    • 1
    • 2
    • 3
    • 4
    • 5

    Tags: , ,

    Powered by BlogEngine.NET 1.3.1.0
    Theme by John Yan