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    The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

    © Copyright 2008

    How's about this for a house theme?

    by jyan posted: 6/24/2008 8:39:00 AM

    I'd probably do a different old school game in each room rather than keeping it to Mario but hey, this is still cool. Doubt my wife would go for it. If you want your own you can purchase the decals here.

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    The Escapist holding a Spore Creature Creator contest

    by rkalista posted: 6/22/2008 5:37:00 PM

    The Escapist Magazine is holding a minor contest amongst its forum-goers, seeing who can come up with some winning designs with the Spore Creature Creator.  They need to be thematically relevant to the Escapist, however.  The winner will get a unique forum title (no biggie, but it's a unique enough concept to motivate some folks).  Here's what I came up with...

    This first rather amorphous character (here's its short YouTube video) is the illustrious Yahtzee of Zero Punctuation fame:

     

     

    The creature below, called the Escape-o-saur (YouTube), is built with The Escapist's "e" logo in mind: 

     




    And this is from another animated series they're hosting called "Unforgotten Realms."  I don't know what this thing's name is.  But judging from the pic I grabbed it from, let's call it a "Schmoopy Worm."  (Video)




    And this last one doesn't really count, but it's inspired by an ad banner that pretty much owns their site 300 days out of the year.  It's the logo for EVE Online (here's its video):






    This last one isn't mine.  It's Virgil's, IT Director for the Escapist.  These little gremlins--Virgil's recreation is spot-on--are Yahtzee's nemesis(es) in the Zero Punctuation videos.




    Hit up the comments if you have any Spore Creatures you want to show off.  They definitely don't have to be related to The Escapist's contest.

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    PC

    Batman + COD4 = hawsome

    by jyan posted: 6/18/2008 7:44:00 AM

    I'm really, really pumped for the Dark Knight movie coming in a month. I've been browsing the boards to see what's new and any more info coming out of the movie. So what does this have to do with games? Well check out the manip below and find out.

     

     

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    Stuck in GRID-lock for four hours

    by rkalista posted: 6/17/2008 1:38:00 AM

    The game:  GRID.  The car:  Lamborghini Murcielago RGT.  The track:  24 Hours of Le Mans

    The level of idiocy required to actually attempt this race on the real-world 24-hour setting:  Astronomical.

    My wife is down in Tijuana, Mexico, for nine days, leading her high school youth group in a home-building project sponsored by Habitat for Humanity.  In keeping with the spirit of selflessly giving her time and energy to a family in need, I decide to stay cool and air-conditioned indoors, sidestepping Oregon's Rogue Valley heat, preparing for a binge gaming session that I will not recover from for at least another 48 hours.  First on the docket is Codemasters' GRID.

    Knowing that this is one of my only chances in this lifetime to attempt anything faintly resembling a 24-hour gaming session, I entrench myself into the living room, ready for the long haul.  I've got Kettle brand sea salt & vinegar chips.  I've got a six pack of Thomas Kemper ginger ale.  I've got a Therapist Select Shiatsu Massaging Cushin.  I've got no shame.  And while I fully realize this won't see me through a full 24 hours of gaming, it's a start.

    A clock counts down from 24:00 hours in the upper-left of the screen.  The Circuit de la Sarthe is about 8.5 miles long.  I don't have to win, per se.  Simply keeping my car alive for that length of time will be a victory in my book. Here's how it went down.

    24:00 -- With only 10.5 miles put on my spankin' new Lamborghini Murcielago RGT, I look once more at the real-world clock out of habit.  It's 9:40 a.m.  I don't have any fancy racing equipment.  I've got a gamepad, just like you; and I've got a stinging fear that my right trigger finger (the gas pedal) will be blistered long before I hit the 12-hour mark tonight.  I've only been in a couple dozen races, I'm guesstimating, and my racing technique reminds me of something comedian George Carlin once said:  "You drive like old people f*ck:  Slow and sloppy."   The light's green and tire smoke fills the lineup.  We're off.

    23:40 -- 66.0 miles in and I'm half a car-length ahead of Ron Fellows, a racer I'd been piggybacking since the start line.  He clips my rear quarter and sends me sidelong into a guardrail fence.  Damage indicators light up green in all quadrants:  Gears, suspension, steering, engine, and both front wheels.  I sneer out of the gravel and find that the Murcielago still handles beautifully.

    23:39 -- I paused at a bad time.  Coming out of pause, I immediately hit another huge patch of gravel, list right, and roll my car over once.  She lands feet down, so I swerve back onto the road, not much worse for wear.  My trained videogame instincts begin scanning the ground up ahead for a health pack to run over, or perhaps my mind started counting down the few critical seconds required for my shields to regenerate.  Moments later I come to the realization that I'm not playing a first-person shooter.

    23:27 -- 96.6 miles in and I'm lapped by first-place Emmanuel Pirro.  He's in a low-slung LMP1 class vehicle.  From what I've gathered, "LMP1" means "Faster Than Me.  One."  I'm currently in 11th place (out of 15).  I unlock the Short Haul achievement, having driven 500 miles in-game.  My pit manager chirps in, "Okay, Dude.  We're looking into the damage to your engine.  It looks like your performance is down 15 percent."  That's the last time I ever hear from him, though things will get much, much worse before this race is over.

    23:00 -- The racer in 12th place is making a concerted effort to catch me.  I take a bathroom break.  My urine smells like McDonald's house blend.  I turn on the wife's massage chair and set it to full Shiatsu for 15 minutes as I get ready to unpause.

    22:33 -- I've side walled one-too-many curves and my gears are paying the price.  The gears indicator lights up orange.

    22:25 -- I side-walled yet another railing, spun my wheels in the grass for a few seconds, and then was promptly dropped from 11th to 13th place.  I panic and begin driving more erratically, with two other racers playing leap frog ahead of me.  I push my car's lightly-damaged limits, hit another patch of grass, start pumping my brakes, and then put it face-first into a farm fence.  My engine's damage indicator is now orange.  (Those were the gears that lit up orange earlier.  This is going well.)  Down from about 215 mph at the beginning of the race, I'm now barely able to push it up to 200.   A wheel noise I'd only suspected before has now increased in volume, especially during slow-down and take-off around tight corners.

    22:00 -- I'm a good seven seconds behind 12th place.  I'm more regularly passed by the LMP1 cars.  Second piss break.  I grab a Vanilla Coke, crack it open, and let it start to go flat before I take a sip.  Second 15-minute chair massage begins.  This time on the "rolling" setting.

    21:47 -- A near race-ending crash spins out one car in the chicanes (zig zags, I call 'em) before the stadium.  I barely miss the collision, but I carry the other driver's door as a hood ornament for a good 200 yards.

    21:35 -- One of the fast-bred cars clips me as we're making the last large bends before hitting the stadium again.  I shoot across the track, overcorrect, shoot back across the track, and plant myself into a wall of tires.  Reminds me of a joke I heard on the 1up Show once:  What do you do with 365 used condoms?  Melt them down, mold it into a tire, and call it One Damn Goodyear.  I'm sure the cries of anguish coming from the audience stemmed from hearing that joke in my head.  My engine light is full-on red.

    21:33 -- My driving is better than ever, due in no small part to my inability to driver faster than 194 mph anymore.  Along the straight stretch, I also find that the Murcielago is now pulling ever-so-gently to the right.  Only having a gamepad, compensating for this is a jerky proposition.

    21:21 -- Feel like I should begin experimenting more with the e-brake around corners.  But my current driving formula is already failing miserably enough that introducing anything new into the mix right now could prove disastrous.  GRID features a lovely 'rewind' button if you get caught in a bind.  Depending on the difficulty level you're racing at, you'll have more or less of them to play with during any given race.  Without realizing it, I'd used my four flashbacks during the first hour.  I squandered them all.  At best, I should've only used one every six hours.  I'm less than three hours in, and one hard hit into anything and the race is done for.

    21:17 -- Wondering what it says about me -- as a person, as a member of society -- having set aside 24 hours of my life to compete in one, single, virtual racing event.  I need to be doing something productive.  Mowing the lawn comes to mind.  Not something I get my kicks doing, but now the need to mow the freaking lawn is suddenly overwhelming.  Instead, here I am, listening to a creaking sound coming from my tires that will undoubtedly narrate my dreams for the next week.

    21:06 -- Tom Kristensen pulled in front of me several minutes ago.  I'd nearly lost his tail.  Then he misses a 90-degree turn.  I see a cloud of tire smoke in the corner ahead of me, and one second later, Tom Kristensen is heading right for me, playing chicken (?).  I brake, swerve, and clip the left front of his car at a thankfully low speed; but now I have light (green) damage to my rear driver's side wheel.  I'm currently wondering what it's like to be that third wheel.

    21:00 -- 466 miles.  Threw some Papa Murphy's into the microwave.  Let's hear it for Customer Appreciation Day leftovers.  Lack of a soundtrack during the Le Mans is killing me.  Spun the Klaxons' Myths of the Near Future.  That's better.  My eyes have been glossing over, and at one point during the race I'd suddenly snapped to my senses, wondering how I'd made it that far without crashing.  I've experienced that very real fear during lengthy road trips from San Diego, California, to my hometown of Coos Bay, Oregon.  But that's a 14-hour drive.  Only three hours into a videogame, though, has accelerated that feeling prematurely.

    20:06 -- Entering a Zen-like racing state of mind.  Things are progressing well.  I'm watching the tree-lined shadows crawl a couple more inches across the road with each passing lap.  My trigger finger isn't complaining anymore.  I'm flipping through a stellar mix of personal albums:  Digitalism's Idealism album; These New Puritans' Beat Pyramid; Holy F*ck's LP, and Add N to (X)'s Loud Like Nature, along with the aforementioned Klaxons.  I hear a telltale blip from Xbox LIVE informing me that I've just unlocked another achievement:  Long Haul.  I've officially driven 1,000 in-game miles.

    20:05 -- The achievement yoinked me out of any Zen-like race state I'd entered.  At the zig zags leading up to the stadium, I began to slow down, but forgot to start cornering.  The car explodes in a tiny fireball.  A screen of statistics tells me:

            Speed of impact:  112 mph

            Force of impact:  83.82G

            Total damage:  98%

    I made it less than 17 percent of the way into 24 Heures du Mans (in the French), and a supreme feeling of relief washed over me, not even giving frustration a chance to rear its pointless head.  I walked away from the Xbox 360, headed for the garage, and wheeled out the lawn mower.

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    PC | PlayStation 3 | Xbox 360

    The inspiration behind a handheld gaming device?

    by dkeener posted: 6/15/2008 7:44:00 PM

    While on vacation in Florida, I caught wind of a rumor that the Hilton Grand Vacations Club Sea World in Orlando spawned the birth of a popular portable gaming device.  As a staffer for GamingNexus, I of course was curious and interested to unearth the details behind this fable that I was hearing.  The story, as I understand it, goes something like this.  Back in 2002, a Japanese Businessman who stayed at the resort drew the attention of the staff because he would go to the main pool everyday, but never swam or lay out in the sun.  He didn’t even order anything from the poolside bar.  He just sat and stared into the sky day after day.

     

    Apparently, the rumor goes that some of the staff was bold enough to get close to the man to hear him slowly muttering under his breath while he stared into the sky.  They never were able to make out exactly what he was saying, but snippets of words such as handheld, gaming device and universal disc were picked up.  After a few days, one astute Towel Boy realized that the business man wasn’t just staring at the sky, but at the object seen in the picture below.  It sure bears an uncanny resemblance to a certain something….

     

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    Top 5 Worst experiences for a Dad

    by dkeener posted: 6/15/2008 7:02:00 PM

    In honor of Father’s Day, I have compiled a Top 5 list of the worst things that Dads (and Mom) get to experience:

     

    5. Are we there yet?  Are we there yet?

    4. Meltdown

    3. Cleaning up Baby Barf

    2. Installing a F#@%$@# car seat!

    1. One word….Blowout!

     

    Happy Father's day to all!

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    Dear Harmonix, I need Operation Mindcrime for Rock Band

    by chusemann posted: 6/12/2008 12:43:00 PM

    While flipping through albums on my Zune this week I re-discovered Queensryche's Operation Mindcrime.  The album just celebrated it's 20th anniversary and is considered to be one of the best metal albums of all time. 

    What makes the album different is that the album tells a story and has been likened to a soundtrack without a movie.  Every few years I fire the album up and enjoy the musical mastery on the album and the album really holds up over time.  I had a bit of an epiphany driving home yesterday and realized that this would make an absolutely kick ass Rock Band download.  Between some blistering guitar solos ("Speak' and "I don't believe in Love") and drum sounds there's a ton of potential.  You could even do all the semi-cheesy voice over work as well.  I know that this will never happen but the world would be a much better place if it did.

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    Gaming Nexus's re-architecture and redesign with .NET 3.5 and LINQ

    by jyan posted: 6/9/2008 1:36:00 PM

    Well, it's been a few months now but I think things are running pretty smoothly for the new version of Gaming Nexus. A complete graphical redesign was done thanks to Kolby getting us a designer to hash out some comps. With that, I decided to move away from the open source persistence framework, Gentle.NET, into using LINQ for the database interactions. I'm still using Gentle.NET in the admin side of things until I create a brand new admin but eveything on the Gaming Nexus public side is being handled by LINQ. I must say it was pretty easy to get everything up and running in terms of retrieving the data that I needed. I did separate the data layer out so that if I want to change from LINQ to something else, I would replace the data layer and do some minor massaging of the front end to get it all working. So far I'm very happy with the performance and how well it's holding up.

    The site uses master pages and CSS to do all the formatting. If you browse the site with a mobile phone, I programmatically throw up a different master page that contains different formatting along with a different CSS file to format the text to a more mobile friendly view. I can even create different themes and let users select the one they want to see. I think it came out quite well and makes it so I can change the entire look of the site without having to do as much work.

    Overall, I really enjoyed redoing the site using Visual Studio 2008 and LINQ. I'm going to add some more features as the year progresses but I'm very pleased with what Visual Studio 200, .NET 3.5, and LINQ has to offer.

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    Feeding our Star Wars geekdom

    by dkeener posted: 6/8/2008 10:33:00 PM

    While sweating my ass off down here in Orlando, we lucked into hitting the mid-day parade as we were entering Disney Hollywood Studios.  The parade was the Star Wars Celebrity Motorcade that is currently featuring Star Wars characters and some visiting celebrities from the films.  I thought it appropriate to put this up, as around half the Gaming Nexus staff has various levels of an inner Star Wars geek lingering around.  Not to mention the impeding release of that little game called The Force Unleashed.

    In addition, Disney Hollywood Studios has something called “Star Wars Weekend” during the month of June that features three character actors from the six movies.  I snapped a photo of Daniel Logan in the parade (young Boba Fett in ‘Attack of the Clones’) who is also joined by Jeremy Bulloch (Boba Fett in ‘The Empire Strike Back’ and ‘Return of the Jedi’) and Warwick Davis (Wicket the Ewok in ‘Return of the Jedi’).

    Later, as we walked around Disney Hollywood Studios, we spotted several characters situated around the park grounds giving autographs and a coupleof Star Wars displays.  Below are quite a few pictures I took throughout the day…The chick playing Aurra Sing was a solid 6'3"easy....

     

     

    More...

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    Me with Richard

    by jyan posted: 6/2/2008 2:01:00 PM

    As a follow up to the pic I took, here's me with Richard Garriot afterwards. Two things to notice are the Electronic Arts words on the front of Richard's shirt as well as the Ultima Online pin on his collar. Also, I no longer have glasses as I had Lasik and I was 20lbs lighter 11 years ago.

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